Evading The Horror in Silent Hill
Imagine being trapped in a town full of creatures that want nothing more than to tear you apart, and you don’t even have a way to fight back – your only option is to flee. In Silent Hill: Shattered Memories, that’s exactly the scenario that players were placed in. The game released a decade ago – first on the Wii at the tail end of 2009, and then on the PlayStation 2 and PlayStation Portable in early 2010.
Shattered Memories is a reimagining of the original Silent Hill, which debuted in 1999. The remade title kept the basic premise but changed things up somewhat (appropriately, thereby messing with the memories that longtime fans might have had of the original title). The story still followed Harry Mason, a writer, who must find his missing daughter after a car crash in the town of Silent Hill.
The player experiences the story through the eyes of Harry in two different settings. In the first, Harry is in a therapist’s office, responding to questions or coloring in pictures in a specific way. How the player responds to these tests impacts how things play out in the second setting, in which Harry must explore Silent Hill equipped with only his phone and a flashlight. When he encounters monsters, he must flee – and he is weaponless for the entire experience, so he can only escape the grasp of the nightmarish creatures by slowing them down or hiding. Unlike past Silent Hill games, there is only one kind of monster rather than several (though its appearance changes depending on how Harry answers his therapist’s questions).
Shattered Memories received positive attention upon its release, with the Wii version of the game particularly seeing praise for how the gameplay incorporated use of the Wii Remote’s motion-control technology. By eliminating the ability to fight back, and instead forcing players to run, the development team was able to create a unique atmosphere that still horrified gamers in a new way. The addition of different puzzles, as well as the psychological aspect, also drew a lot of attention. However, the game didn’t sell particularly well, and the folks at Konami ultimately only broke even financially.
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Evading The Horror in Silent Hill
Imagine being trapped in a town full of creatures that want nothing more than to tear you apart, and you don’t even have a way to fight back – your only option is to flee. In Silent Hill: Shattered Memories, that’s exactly the scenario that players were placed in. The game released a decade ago – first on the Wii at the tail end of 2009, and then on the PlayStation 2 and PlayStation Portable in early 2010.
Shattered Memories is a reimagining of the original Silent Hill, which debuted in 1999. The remade title kept the basic premise but changed things up somewhat (appropriately, thereby messing with the memories that longtime fans might have had of the original title). The story still followed Harry Mason, a writer, who must find his missing daughter after a car crash in the town of Silent Hill.
The player experiences the story through the eyes of Harry in two different settings. In the first, Harry is in a therapist’s office, responding to questions or coloring in pictures in a specific way. How the player responds to these tests impacts how things play out in the second setting, in which Harry must explore Silent Hill equipped with only his phone and a flashlight. When he encounters monsters, he must flee – and he is weaponless for the entire experience, so he can only escape the grasp of the nightmarish creatures by slowing them down or hiding. Unlike past Silent Hill games, there is only one kind of monster rather than several (though its appearance changes depending on how Harry answers his therapist’s questions).
Shattered Memories received positive attention upon its release, with the Wii version of the game particularly seeing praise for how the gameplay incorporated use of the Wii Remote’s motion-control technology. By eliminating the ability to fight back, and instead forcing players to run, the development team was able to create a unique atmosphere that still horrified gamers in a new way. The addition of different puzzles, as well as the psychological aspect, also drew a lot of attention. However, the game didn’t sell particularly well, and the folks at Konami ultimately only broke even financially.







