The Early Days of Bethesda Video Games



EA was actually sued by Bethesda in 1987 for $7.3 million. Bethesda claimed that EA had halted the release of Gridiron! on other consoles (something EA had bought the rights to do) after choosing to incorporate several major elements of the game into John Madden Football. They believed that EA had bought the Gridiron! rights simply to get their hands on the underlying code of the physics engine. The details of how the lawsuit played out have never actually been made public. The Madden series continues to see annual releases and maintains its status as one of the best-selling sports series ever.

The company took a sharp turn away from what they had previously worked on with the development of The Elder Scrolls: Arena, which released in 1994. Many members of Bethesda’s staff had become enamored with tabletop role-playing games, and that experience helped influence the creation of the Elder Scrolls’ world. Arena was not originally planned as a role-playing game, instead being developed first as a gladiatorial tournament game that would also feature sidequests. Eventually, the quests – and various other traditional RPG elements – kind of took over and became the game’s focus.

The full text of this article on Bethesda and games that followed, like The Elder Scrolls sequels and Fallout, is featured in The Overstreet Guide to Collecting Video Games, available at gemstonepub.com.
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The Early Days of Bethesda Video Games



EA was actually sued by Bethesda in 1987 for $7.3 million. Bethesda claimed that EA had halted the release of Gridiron! on other consoles (something EA had bought the rights to do) after choosing to incorporate several major elements of the game into John Madden Football. They believed that EA had bought the Gridiron! rights simply to get their hands on the underlying code of the physics engine. The details of how the lawsuit played out have never actually been made public. The Madden series continues to see annual releases and maintains its status as one of the best-selling sports series ever.

The company took a sharp turn away from what they had previously worked on with the development of The Elder Scrolls: Arena, which released in 1994. Many members of Bethesda’s staff had become enamored with tabletop role-playing games, and that experience helped influence the creation of the Elder Scrolls’ world. Arena was not originally planned as a role-playing game, instead being developed first as a gladiatorial tournament game that would also feature sidequests. Eventually, the quests – and various other traditional RPG elements – kind of took over and became the game’s focus.

The full text of this article on Bethesda and games that followed, like The Elder Scrolls sequels and Fallout, is featured in The Overstreet Guide to Collecting Video Games, available at gemstonepub.com.






